Home > Updates > FlexNA Beta 1.0.0.3 Update

FlexNA Beta 1.0.0.3 Update

Sat, April 21, 2012 Leave a comment Go to comments

 

FlexNA Beta 1.0.0.3 Release Notes:
Maintenance and Usability Improvements Update

+ Added virtual DrawBackground() method to the Screen class. Inheritors can override this method to provide custom background rendering for their custom screen classes. Results will appear below any FlexWindow controls.

+ Added an optional transform parameter to the BeginRendering() method of Renderer2D. Can now specify a transformation matrix when using Renderer2D.

– Fixed text alignment when changing the FontScale property on Label controls.
– Fixed some text alignment issues occurring when setting properties on the Label class in different orders. Text would be mis-aligned if the Font property was set after setting the Width or Height properties.

* The Origin property of the Control class is now readonly. Use the SetOrigin() method to change the origin on a control. Previously, if you tried to set the origin on the Origin property BEFORE setting the Width or Height properties, the origin wouldn’t take affect. SetOrigin() functions properly regardless of when you use it.

– Fixed a bug in CreateBeveledFrame(). The method was not creating the top-right and bottom-left corners of the frame as intended.
– Fixed bug in rendering control frames. Frames for all controls were being rendered at 50% opacity, but this functionality was supposed to be reserved for flex windows only.

– Improved input behavior for the FlexWindow class. Hiding a FlexWindow with Hide() now registers the mouse as having left the control and all child controls, eliminating unexpected highlight/de-highlight effects from controls that use the highlight effect.

– Renamed the Render() method of the Renderer2D class to RenderTexture() to be more clear as to its purpose.

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